The 14" Waist Syndrome
I've picked up a new hobby in these last couple years of my life: computer gaming. At first, it was just C&C. Then we started playing Diablo. Then, X-Wing and Tie Fighter came out. Once I got hooked on Quake II, I knew all free time was gone for good. (Maybe they should think about putting a warning on Quake. It's a gateway game, you know.)
Anyway, I have been playing lots and lots of games lately. I've been playing FPS's, RPG's, all sorts of things. (Although, no more strategy for me right now. I'm pretty burned out on them.) I have discovered something during my foray into the electronic world. Game designers all have binding fetishes. At least, they must. Every female character that I have seen in a computer game has a 14" waist or smaller.
It's bad enough that they all have huge, torpedo-shaped 44D breasts, but to combine that with a waist with the diameter of my thigh and it makes for a pretty fucked-up looking individual. (Don't start screaming Nazi-feminist, here.) I'm all for looking at a woman with a nice body. But these women look like they have been going through intensive corset training since they were toddlers. My nine year old daughter's waist isn't that small!
Is this what the male fantasy woman really looks like? Do guys seriously think they want a woman who would snap in half the minute she stands up? (Why are people so obsessed with big tits, anyway? How did that ever creep into our culture as the paradigm of the perfect body? I can't figure that one out.)
The Quake II's female model is really nice. Her tits aren't huge and she actually has a waist bigger than a doughnut. But some of these other characters really gotta go. I think game designers really ought to put a little more thought into their character creations. I mean, fantasy is one thing. Sure, design the perfect fantasy women, but let's try not to defy physics in the process. OK?